Fixed my own screw up on CollisionMatrix testing

This commit is contained in:
2026-08-11 18:53:03 -04:00
parent 8f31919f62
commit c673e9a841
2 changed files with 10 additions and 3 deletions

View File

@@ -7,7 +7,7 @@ Tested
- AlternateStrip
- AlternateMatrix
- CollisionStrip
- CollisionMatrix (BROKEN!!!)
- CollisionMatrix
*I need to write something here*

View File

@@ -64,10 +64,10 @@ void setup() {
animation = new CollisionStrip(hal, "Collision Strip", 150, CRGB::Orange, CRGB::Green);
animation->enable();
animationMatrix = new CollisionMatrix(hal2D, "Collision Matrix", 150, CRGB::Orange, CRGB::Green, CollisionType::HORIZONTAL_COLLISION);
animationMatrix = new CollisionMatrix(lm1, "Collision Matrix", 1000, CRGB::Orange, CRGB::Green, CollisionType::HORIZONTAL_COLLISION);
animationMatrix->enable();
animationMatrix2 = new CollisionMatrix(hal2D, "Collision Matrix 2", 150, CRGB::Orange, CRGB::Green, CollisionType::VERTICAL_COLLISION);
animationMatrix2 = new CollisionMatrix(lm2, "Collision Matrix 2", 1000, CRGB::Orange, CRGB::Green, CollisionType::VERTICAL_COLLISION);
animationMatrix2->enable();
}
@@ -80,6 +80,13 @@ void loop() {
animationMatrix->update();
animationMatrix2->update();
/*for(uint16_t i = 0; i < WIDTH * HEIGHT; i++) {
hal2D->setColor(i, CRGB::Red);
delay(1000);
hal2D->requestShow();
hal2D->show();
}*/
/*
for(uint8_t i = 0; i < HEIGHT; i++) {
hal2D->drawFastHLine(0, i, WIDTH, rainbow[(i + shiftNumber) % 6]);