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Author | SHA1 | Date | |
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4da2e5400e |
124
Screen.java
124
Screen.java
@ -1,115 +1,99 @@
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import javax.swing.BoxLayout;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.*;
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public class Screen {
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static boolean rock = false;
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static boolean scissors = false;
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static boolean paper = false;
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static int score = 0; //makes the variable and boolean
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static int score = 0; // Makes the variable and boolean
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public static void main(String[] args) {
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try {
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UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); // Set OS theme
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} catch (Exception e) {
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e.printStackTrace();
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}
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JFrame frame = new JFrame("rock paper scissors");
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frame.setSize(300,200);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //makes the window and also makes it so when the window is closed the java stops
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JFrame frame = new JFrame("Rock Paper Scissors");
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frame.setSize(300, 200);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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JButton rockbutton = new JButton("rock");
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JButton paperbutton = new JButton("paper");
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JButton scissorsbutton = new JButton("scissors");
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JButton rockbutton = new JButton("Rock");
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JButton paperbutton = new JButton("Paper");
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JButton scissorsbutton = new JButton("Scissors");
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JPanel panel = new JPanel();
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JLabel Label = new JLabel("play"); //makes the buttons, text, and panel
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JLabel label = new JLabel("Play");
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panel.add(rockbutton);
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panel.add(paperbutton);
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panel.add(scissorsbutton);
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panel.add(Label);
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panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); // adds everthing to the window and buts it in a form from top to bottom
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panel.add(label);
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panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
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rockbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
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paperbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
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scissorsbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
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Label.setAlignmentX(JLabel.CENTER_ALIGNMENT); //sets everyting in the window to the center
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label.setAlignmentX(JLabel.CENTER_ALIGNMENT);
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rockbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
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public void actionPerformed(ActionEvent e){
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rockbutton.addActionListener(new ActionListener() {
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public void actionPerformed(ActionEvent e) {
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rock = true;
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if(rock == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
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scissors = false;
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paper = false;
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Thecomputer.generate(args);
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System.out.println("rock is true");
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if(Thecomputer.aipaper == true){
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score += -1;
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Label.setText("paper, you lose, score " + score);
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};
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if(Thecomputer.airock == true){
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System.out.println("Rock is true");
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if (Thecomputer.aipaper) {
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score -= 1;
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label.setText("Paper, you lose, score " + score);
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} else if (Thecomputer.airock) {
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label.setText("Rock, tie, score " + score);
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} else if (Thecomputer.aiscissors) {
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score += 1;
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Label.setText("rock, tie, score " + score);
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};
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if(Thecomputer.aiscissors == true){
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Label.setText("scissors, you win, score " + score);//adds or removes 1 from the score
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};
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};
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label.setText("Scissors, you win, score " + score);
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}
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}
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});
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paperbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
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public void actionPerformed(ActionEvent e){
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paperbutton.addActionListener(new ActionListener() {
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public void actionPerformed(ActionEvent e) {
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paper = true;
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if(paper == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
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rock = false;
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scissors = false;
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Thecomputer.generate(args);
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System.out.println("paper is true");
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if(Thecomputer.aipaper == true){
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Label.setText("paper, you tie, score " + score);
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};
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if(Thecomputer.airock == true){
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System.out.println("Paper is true");
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if (Thecomputer.aipaper) {
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label.setText("Paper, tie, score " + score);
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} else if (Thecomputer.airock) {
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score += 1;
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Label.setText("rock, you win, score " + score);
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};
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if(Thecomputer.aiscissors == true){
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score += -1;
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Label.setText("scissors, you lose, score " + score);//adds or removes 1 from the score
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};
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};
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label.setText("Rock, you win, score " + score);
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} else if (Thecomputer.aiscissors) {
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score -= 1;
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label.setText("Scissors, you lose, score " + score);
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}
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}
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});
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scissorsbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
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public void actionPerformed(ActionEvent e){
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scissorsbutton.addActionListener(new ActionListener() {
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public void actionPerformed(ActionEvent e) {
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scissors = true;
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if(scissors == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
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paper = false;
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scissors = false;
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rock = false;
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Thecomputer.generate(args);
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System.out.println("Scirrors is true");
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if(Thecomputer.aiscissors == true){
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Label.setText("scissors, you tie, score " + score);
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};
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if(Thecomputer.airock == true){
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score += -1;
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Label.setText("rock, you lose, score " + score);
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};
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if(Thecomputer.aipaper == true){
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System.out.println("Scissors is true");
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if (Thecomputer.aiscissors) {
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label.setText("Scissors, tie, score " + score);
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} else if (Thecomputer.airock) {
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score -= 1;
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label.setText("Rock, you lose, score " + score);
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} else if (Thecomputer.aipaper) {
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score += 1;
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Label.setText("paper, you win, score " + score); //adds or removes 1 from the score
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};
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label.setText("Paper, you win, score " + score);
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}
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}});
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}
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});
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frame.add(panel);
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frame.setVisible(true);//make it so you can see window
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frame.setVisible(true);
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}
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}
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