finshed making the game and also added the comments
This commit is contained in:
parent
60c3e32f6c
commit
1749566f90
62
Screen.java
62
Screen.java
@ -10,78 +10,106 @@ public class Screen {
|
|||||||
static boolean rock = false;
|
static boolean rock = false;
|
||||||
static boolean scissors = false;
|
static boolean scissors = false;
|
||||||
static boolean paper = false;
|
static boolean paper = false;
|
||||||
|
static int score = 0; //makes the variable and boolean
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
|
|
||||||
JFrame frame = new JFrame("rock paper scissors");
|
JFrame frame = new JFrame("rock paper scissors");
|
||||||
frame.setSize(300,200);
|
frame.setSize(300,200);
|
||||||
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //makes the window and also makes it so when the window is closed the java stops
|
||||||
|
|
||||||
JButton rockbutton = new JButton("rock");
|
JButton rockbutton = new JButton("rock");
|
||||||
JButton paperbutton = new JButton("paper");
|
JButton paperbutton = new JButton("paper");
|
||||||
JButton scissorsbutton = new JButton("scissors");
|
JButton scissorsbutton = new JButton("scissors");
|
||||||
JPanel panel = new JPanel();
|
JPanel panel = new JPanel();
|
||||||
JLabel Label = new JLabel("play");
|
JLabel Label = new JLabel("play"); //makes the buttons, text, and panel
|
||||||
|
|
||||||
|
|
||||||
panel.add(rockbutton);
|
panel.add(rockbutton);
|
||||||
panel.add(paperbutton);
|
panel.add(paperbutton);
|
||||||
panel.add(scissorsbutton);
|
panel.add(scissorsbutton);
|
||||||
panel.add(Label);
|
panel.add(Label);
|
||||||
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
|
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); // adds everthing to the window and buts it in a form from top to bottom
|
||||||
|
|
||||||
rockbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
rockbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
||||||
paperbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
paperbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
||||||
scissorsbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
scissorsbutton.setAlignmentX(JButton.CENTER_ALIGNMENT);
|
||||||
Label.setAlignmentX(JLabel.CENTER_ALIGNMENT);
|
Label.setAlignmentX(JLabel.CENTER_ALIGNMENT); //sets everyting in the window to the center
|
||||||
|
|
||||||
|
|
||||||
rockbutton.addActionListener(new ActionListener(){
|
rockbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
|
||||||
public void actionPerformed(ActionEvent e){
|
public void actionPerformed(ActionEvent e){
|
||||||
rock = true;
|
rock = true;
|
||||||
if(rock == true) {
|
if(rock == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
|
||||||
scissors = false;
|
scissors = false;
|
||||||
paper = false;
|
paper = false;
|
||||||
Thecomputer.generate(args);
|
Thecomputer.generate(args);
|
||||||
System.out.println("rock is true");
|
System.out.println("rock is true");
|
||||||
if(Thecomputer.aipaper == true){
|
if(Thecomputer.aipaper == true){
|
||||||
Label.setText("paper, you lose");
|
score += -1;
|
||||||
|
Label.setText("paper, you lose, score " + score);
|
||||||
};
|
};
|
||||||
if(Thecomputer.airock == true){
|
if(Thecomputer.airock == true){
|
||||||
Label.setText("rock, tie");
|
score += 1;
|
||||||
|
Label.setText("rock, tie, score " + score);
|
||||||
};
|
};
|
||||||
if(Thecomputer.aiscissors == true){
|
if(Thecomputer.aiscissors == true){
|
||||||
Label.setText("scissors, you win");
|
Label.setText("scissors, you win, score " + score);//adds or removes 1 from the score
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
paperbutton.addActionListener(new ActionListener(){
|
paperbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
|
||||||
public void actionPerformed(ActionEvent e){
|
public void actionPerformed(ActionEvent e){
|
||||||
paper = true;
|
paper = true;
|
||||||
if(paper == true) {
|
if(paper == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
|
||||||
rock = false;
|
rock = false;
|
||||||
scissors = false;
|
scissors = false;
|
||||||
|
Thecomputer.generate(args);
|
||||||
System.out.println("paper is true");
|
System.out.println("paper is true");
|
||||||
|
if(Thecomputer.aipaper == true){
|
||||||
|
|
||||||
|
Label.setText("paper, you tie, score " + score);
|
||||||
|
};
|
||||||
|
if(Thecomputer.airock == true){
|
||||||
|
score += 1;
|
||||||
|
Label.setText("rock, you win, score " + score);
|
||||||
|
};
|
||||||
|
if(Thecomputer.aiscissors == true){
|
||||||
|
score += -1;
|
||||||
|
Label.setText("scissors, you lose, score " + score);//adds or removes 1 from the score
|
||||||
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
scissorsbutton.addActionListener(new ActionListener(){
|
scissorsbutton.addActionListener(new ActionListener(){ //sees if you click the button and makes the corresponding boolean true
|
||||||
public void actionPerformed(ActionEvent e){
|
public void actionPerformed(ActionEvent e){
|
||||||
scissors = true;
|
scissors = true;
|
||||||
if(scissors == true) {
|
if(scissors == true) { //checks if the button is true and if it is then it forces the others to be false and you play your turn
|
||||||
paper = false;
|
paper = false;
|
||||||
scissors = false;
|
scissors = false;
|
||||||
|
Thecomputer.generate(args);
|
||||||
System.out.println("Scirrors is true");
|
System.out.println("Scirrors is true");
|
||||||
};
|
if(Thecomputer.aiscissors == true){
|
||||||
|
|
||||||
|
Label.setText("scissors, you tie, score " + score);
|
||||||
|
};
|
||||||
|
if(Thecomputer.airock == true){
|
||||||
|
score += -1;
|
||||||
|
Label.setText("rock, you lose, score " + score);
|
||||||
|
};
|
||||||
|
if(Thecomputer.aipaper == true){
|
||||||
|
score += 1;
|
||||||
|
Label.setText("paper, you win, score " + score); //adds or removes 1 from the score
|
||||||
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
});
|
}});
|
||||||
|
|
||||||
frame.add(panel);
|
frame.add(panel);
|
||||||
frame.setVisible(true);
|
frame.setVisible(true);//make it so you can see window
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,11 +4,11 @@ import java.util.Random;
|
|||||||
public class Thecomputer {
|
public class Thecomputer {
|
||||||
static boolean airock = false;
|
static boolean airock = false;
|
||||||
static boolean aipaper = false;
|
static boolean aipaper = false;
|
||||||
static boolean aiscissors = false;
|
static boolean aiscissors = false; //makes the boolean
|
||||||
public static void generate(String[] args) {
|
public static void generate(String[] args) {
|
||||||
Random random = new Random();
|
Random random = new Random();
|
||||||
int randomnumber = random.nextInt(3);
|
int randomnumber = random.nextInt(3); //makes a random number from 0-2
|
||||||
if(randomnumber == 1) {
|
if(randomnumber == 1) { //if the number is 1 then the computer choose paper and forces the others to be false
|
||||||
aipaper = true;
|
aipaper = true;
|
||||||
if(aipaper = true) {
|
if(aipaper = true) {
|
||||||
airock = false;
|
airock = false;
|
||||||
@ -16,7 +16,7 @@ public class Thecomputer {
|
|||||||
System.out.println("aipaper is true");
|
System.out.println("aipaper is true");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(randomnumber == 0) {
|
if(randomnumber == 0) { //if the number is 0 then the computer choose scissors and forces the others to be false
|
||||||
aiscissors = true;
|
aiscissors = true;
|
||||||
if(aiscissors = true) {
|
if(aiscissors = true) {
|
||||||
airock = false;
|
airock = false;
|
||||||
@ -24,7 +24,7 @@ public class Thecomputer {
|
|||||||
System.out.println("aiscissors is true");
|
System.out.println("aiscissors is true");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(randomnumber == 2) {
|
if(randomnumber == 2) { //if the number is 2 then the computer choose rock and forces the others to be false
|
||||||
airock = true;
|
airock = true;
|
||||||
if(airock = true) {
|
if(airock = true) {
|
||||||
aiscissors = false;
|
aiscissors = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user