G.U.L.L.S/include/CollisionMatrix.h

39 lines
771 B
C++

#ifndef COLLISIONMATRIX_H
#define COLLISIONMATRIX_H
#include "MatrixAnimation.h"
enum CollisionType {
HORIZONTAL_COLLISION,
VERTICAL_COLLISION
};
class CollisionMatrix : public MatrixAnimation {
public:
CollisionMatrix(LEDHAL2D* _matrix, char* _refName, long _updateTime, CRGB _color1,
CRGB _color2, CollisionType _type) : MatrixAnimation(_matrix, _refName, _updateTime),
color1(_color1), color2(_color2), type(_type), collisionInt(0) {}
virtual ~CollisionMatrix() {}
void initialize() {
collisionInt = 0;
resetTimer();
}
void execute();
CollisionType getType() {
return type;
}
private:
uint16_t
collisionInt;
CRGB
color1,
color2;
CollisionType
type;
};
#endif