39 lines
771 B
C++
39 lines
771 B
C++
#ifndef COLLISIONMATRIX_H
|
|
#define COLLISIONMATRIX_H
|
|
|
|
#include "MatrixAnimation.h"
|
|
|
|
enum CollisionType {
|
|
HORIZONTAL_COLLISION,
|
|
VERTICAL_COLLISION
|
|
};
|
|
|
|
class CollisionMatrix : public MatrixAnimation {
|
|
public:
|
|
CollisionMatrix(LEDHAL2D* _matrix, char* _refName, long _updateTime, CRGB _color1,
|
|
CRGB _color2, CollisionType _type) : MatrixAnimation(_matrix, _refName, _updateTime),
|
|
color1(_color1), color2(_color2), type(_type), collisionInt(0) {}
|
|
virtual ~CollisionMatrix() {}
|
|
|
|
void initialize() {
|
|
collisionInt = 0;
|
|
resetTimer();
|
|
}
|
|
|
|
void execute();
|
|
|
|
CollisionType getType() {
|
|
return type;
|
|
}
|
|
|
|
private:
|
|
uint16_t
|
|
collisionInt;
|
|
CRGB
|
|
color1,
|
|
color2;
|
|
CollisionType
|
|
type;
|
|
};
|
|
|
|
#endif |