Initial Commit

This commit is contained in:
Bradley Bickford 2025-09-14 20:13:50 -04:00
commit b1691399f7
9 changed files with 185 additions and 0 deletions

5
.gitignore vendored Normal file
View File

@ -0,0 +1,5 @@
.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

10
.vscode/extensions.json vendored Normal file
View File

@ -0,0 +1,10 @@
{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

29
diagram.json Normal file
View File

@ -0,0 +1,29 @@
{
"version": 1,
"author": "Uri Shaked",
"editor": "wokwi",
"parts": [
{
"id": "uno",
"type": "wokwi-arduino-uno",
"top": 45,
"left": 375
},
{
"id": "neopixels",
"type": "wokwi-neopixel-canvas",
"top": 0,
"left": 0,
"attrs": {
"rows": "1",
"cols": "16",
"matrixBrightness": "10"
}
}
],
"connections": [
["uno:GND.1", "neopixels:VSS", "black", ["v0", "*", "v16"]],
["uno:5", "neopixels:DIN", "green", ["v-16", "*", "v8"]],
["uno:5V", "neopixels:VDD", "red", ["v20", "h-95", "*", "v8"]]
]
}

37
include/README Normal file
View File

@ -0,0 +1,37 @@
This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

46
lib/README Normal file
View File

@ -0,0 +1,46 @@
This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

15
platformio.ini Normal file
View File

@ -0,0 +1,15 @@
; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:uno]
platform = atmelavr
board = uno
framework = arduino
lib_deps = fastled/FastLED@^3.10.2

28
src/main.cpp Normal file
View File

@ -0,0 +1,28 @@
#include <Arduino.h>
#include <FastLED.h>
#define LED_PIN 5
#define NUM_LEDS 16
#define BRIGHTNESS 64
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
CRGB leds[NUM_LEDS];
CRGB rainbow[] = {CRGB::Red, CRGB(255,45,0), CRGB::Yellow, CRGB::Green, CRGB::Blue, CRGB::Purple};
uint16_t step = 0;
void setup() {
FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(BRIGHTNESS);
}
void loop() {
for(uint16_t i = 0; i < NUM_LEDS; i++) {
leds[i] = rainbow[step % 6];
}
FastLED.show();
step++;
FastLED.delay(500);
}

11
test/README Normal file
View File

@ -0,0 +1,11 @@
This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

4
wokwi.toml Normal file
View File

@ -0,0 +1,4 @@
[wokwi]
version = 1
firmware = '.pio/build/uno/firmware.hex'
elf = '.pio/build/uno/firmware.elf'