Initial Commit
This commit is contained in:
commit
b1691399f7
5
.gitignore
vendored
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5
.gitignore
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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29
diagram.json
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29
diagram.json
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{
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"version": 1,
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"author": "Uri Shaked",
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"editor": "wokwi",
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"parts": [
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{
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"id": "uno",
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"type": "wokwi-arduino-uno",
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"top": 45,
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"left": 375
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},
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{
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"id": "neopixels",
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"type": "wokwi-neopixel-canvas",
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"top": 0,
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"left": 0,
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"attrs": {
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"rows": "1",
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"cols": "16",
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"matrixBrightness": "10"
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}
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}
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],
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"connections": [
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["uno:GND.1", "neopixels:VSS", "black", ["v0", "*", "v16"]],
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["uno:5", "neopixels:DIN", "green", ["v-16", "*", "v8"]],
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["uno:5V", "neopixels:VDD", "red", ["v20", "h-95", "*", "v8"]]
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]
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}
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |--Bar
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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15
platformio.ini
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15
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:uno]
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platform = atmelavr
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board = uno
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framework = arduino
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lib_deps = fastled/FastLED@^3.10.2
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28
src/main.cpp
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28
src/main.cpp
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#include <Arduino.h>
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#include <FastLED.h>
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#define LED_PIN 5
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#define NUM_LEDS 16
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#define BRIGHTNESS 64
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#define LED_TYPE WS2811
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#define COLOR_ORDER GRB
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CRGB leds[NUM_LEDS];
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CRGB rainbow[] = {CRGB::Red, CRGB(255,45,0), CRGB::Yellow, CRGB::Green, CRGB::Blue, CRGB::Purple};
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uint16_t step = 0;
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void setup() {
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FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
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FastLED.setBrightness(BRIGHTNESS);
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}
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void loop() {
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for(uint16_t i = 0; i < NUM_LEDS; i++) {
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leds[i] = rainbow[step % 6];
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}
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FastLED.show();
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step++;
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FastLED.delay(500);
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}
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11
test/README
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11
test/README
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This directory is intended for PlatformIO Test Runner and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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4
wokwi.toml
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4
wokwi.toml
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[wokwi]
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version = 1
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firmware = '.pio/build/uno/firmware.hex'
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elf = '.pio/build/uno/firmware.elf'
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