Initial Commit
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75
include/Animation.h
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75
include/Animation.h
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#ifndef ANIMATION_H
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#define ANIMATION_H
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#include <FastLED.h>
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#include <elapsedMillis.h>
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class Animation {
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public:
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Animation(long _updateTime, uint16_t _finishedAfterCycles) : updateTime(_updateTime),
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finishedAfterCycles(_finishedAfterCycles), cycles(0), enabled(false),
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initialized(false), timer(0) {}
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virtual void initialize(CRGB* leds) {}
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virtual void execute(CRGB* leds) {}
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virtual bool isFinished() {
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return cycles > finishedAfterCycles;
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}
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void update(CRGB* leds) {
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if(enabled) {
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if(timer >= updateTime) {
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if(!initialized) {
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initialize(leds);
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cycles = 0;
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initialized = true;
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}
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if(!isFinished()) {
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execute(leds);
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}
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resetTimer();
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}
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}
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}
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void enable() {
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enabled = true;
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}
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void disable() {
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enabled = false;
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}
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void reinitialize() {
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initialized = false;
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}
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bool isEnabled() {
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return enabled;
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}
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protected:
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void resetTimer() {
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timer = 0;
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}
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void cycleCompleted() {
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cycles = cycles += 1;
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}
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private:
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long
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updateTime;
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uint16_t
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cycles,
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finishedAfterCycles;
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bool
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enabled,
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initialized;
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elapsedMillis
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timer;
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};
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#endif
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17
include/Bitmaps.h
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17
include/Bitmaps.h
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#ifndef BITMAPS_H
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#define BITMAPS_H
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#include <Arduino.h>
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const uint8_t teamLogoBitmap[] = {
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0b11100111,
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0b11000011,
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0b10100101,
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0b00011000,
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0b00011000,
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0b10100101,
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0b11000011,
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0b11100111
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};
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#endif
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9
include/GlobalSettings.h
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9
include/GlobalSettings.h
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#ifndef GLOBALSETTINGS_H
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#define GLOBALSETTINGS_H
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#define WIDTH 32
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#define HEIGHT 8
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#define OUTPUT_PIN 6
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#define MODE XYModes::HORIZONTALSCAN
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#endif
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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38
include/SlidingSquarePackedBitmap.h
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38
include/SlidingSquarePackedBitmap.h
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#ifndef SLIDINGSQUAREPACKEDBITMAP_H
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#define SLIDINGSQUAREPACKEDBITMAP_H
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#include <Arduino.h>
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#include <FastLED.h>
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#include "GlobalSettings.h"
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#include "Animation.h"
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#include "Utilities.h"
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class SlidingSquarePackedBitmap : public Animation {
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public:
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SlidingSquarePackedBitmap(long _updateTime, const uint8_t* _bitmap, CRGB _color) :
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Animation(_updateTime, (WIDTH - 8) * 2 * 5), bitmap(_bitmap), color(_color),
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currentX(0), currentDirection(1) {}
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void initialize(CRGB* leds) {
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currentX = 0;
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currentDirection = 1;
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resetTimer();
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Utilities::setAll(leds, MODE, CRGB::Black);
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}
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void execute(CRGB* leds);
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private:
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const uint8_t*
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bitmap;
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uint16_t
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currentX;
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int8_t
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currentDirection;
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CRGB
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color;
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};
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#endif
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86
include/Utilities.h
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86
include/Utilities.h
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#ifndef UTILITIES_H
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#define UTILITIES_H
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#include <Arduino.h>
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#include <FastLED.h>
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#include "GlobalSettings.h"
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enum class XYModes {
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HORIZONTALSCAN,
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HORIZONTALSERPENTINE,
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COLUMNSCAN,
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COLUMNSERPENTINE
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};
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class Utilities {
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public:
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static uint16_t XY(XYModes mode, uint16_t x, uint16_t y) {
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if(mode == XYModes::HORIZONTALSCAN) {
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return WIDTH * y + x;
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} else if(mode == XYModes::COLUMNSCAN) {
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return HEIGHT * x + y;
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} else if(mode == XYModes::HORIZONTALSERPENTINE) {
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if(y & 0x1) {
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return y * WIDTH + (WIDTH - 1 - x);
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} else {
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return y * WIDTH + x;
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}
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} else if(mode == XYModes::COLUMNSERPENTINE) {
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if(x & 0x1) {
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return x * HEIGHT + (HEIGHT - 1 - y);
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} else {
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return x * HEIGHT + y;
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}
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} else {
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return 0; //How did you get here?
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}
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}
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static void setArea(CRGB* leds, XYModes mode, uint16_t startX, uint16_t startY, uint16_t endX, uint16_t endY, CRGB color) {
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for(uint16_t x = startX; x < endX; x++) {
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for(uint16_t y = startY; y < endY; y++) {
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leds[XY(mode, x, y)] = color;
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}
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}
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}
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static void setAll(CRGB* leds, XYModes mode, CRGB color) {
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setArea(leds, mode, 0, 0, WIDTH, HEIGHT, color);
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}
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static void drawPackedSquareBitmap(CRGB* leds, XYModes mode, const uint8_t* bitmap, uint16_t xOrigin, CRGB color) {
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for(uint16_t y = 0; y < 8; y++) {
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uint8_t mask = 0x80;
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for(uint16_t x = xOrigin; x < xOrigin + 8; x++) {
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if((bitmap[y] & mask) != 0) {
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leds[XY(mode, x, y)] = color;
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}
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mask >>= 1;
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}
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}
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}
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static void drawPackedFullFrameBitmap(CRGB* leds, XYModes mode, const uint32_t* bitmap, CRGB color) {
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for(uint16_t y = 0; y < 8; y++) {
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uint32_t mask = 0x80000000;
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for(uint16_t x = 0; x < 32; x++) {
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if((bitmap[y] & mask) != 0) {
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leds[XY(mode, x, y)] = color;
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}
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mask >>= 1;
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}
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}
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}
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static void drawFullFrameIndexedMap(CRGB* leds, XYModes mode, uint8_t** indexMap, CRGB* colors) {
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for(uint16_t x = 0; x < WIDTH; x++) {
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for(uint16_t y = 0; y < HEIGHT; y++) {
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leds[XY(mode, x, y)] = colors[indexMap[x][y]];
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}
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}
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}
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};
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#endif
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