#include "Collision.h" void Collision::execute(CRGB* leds) { if(collisionInt == 0) { Utilities::setAll(leds, NUMLEDS, CRGB::Black); } leds[collisionInt] = color1; leds[NUMLEDS - collisionInt - 1] = color2; collisionInt++; if(collisionInt >= NUMLEDS) { collisionInt = 0; cycleCompleted(); } }