#ifndef COLLISION_H #define COLLISION_H #include "Animation.h" #include "Utilities.h" #include "GlobalSettings.h" class Collision : public Animation { public: Collision(long _updateTime, CRGB _color1, CRGB _color2) : Animation(_updateTime, 10), color1(_color1), color2(_color2) {} void initialize(CRGB* leds) { collisionInt = 0; resetTimer(); } void execute(CRGB* leds); private: uint16_t collisionInt; CRGB color1, color2; }; #endif