Initial Commit

This commit is contained in:
2026-03-27 10:10:47 -04:00
commit cd5dca843e
20 changed files with 537 additions and 0 deletions

5
.gitignore vendored Normal file
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch

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.vscode/extensions.json vendored Normal file
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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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diagram.json Normal file
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{
"version": 1,
"author": "Uri Shaked",
"editor": "wokwi",
"parts": [
{
"id": "uno",
"type": "wokwi-arduino-uno",
"top": 45,
"left": 375
},
{
"id": "neopixels",
"type": "wokwi-neopixel-canvas",
"top": 0,
"left": 0,
"attrs": {
"rows": "1",
"cols": "42",
"matrixBrightness": "10"
}
}
],
"connections": [
["uno:GND.1", "neopixels:VSS", "black", ["v0", "*", "v16"]],
["uno:6", "neopixels:DIN", "green", ["v-16", "*", "v8"]],
["uno:5V", "neopixels:VDD", "red", ["v20", "h-95", "*", "v8"]]
]
}

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include/Alternate.h Normal file
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#ifndef ALTERNATE
#define ALTERNATE
#include "Animation.h"
#include "GlobalSettings.h"
#include "Utilities.h"
#include <FastLED.h>
class Alternate : public Animation {
public:
Alternate(long _updateTime, uint16_t _alternateSize, CRGB* _colors, uint8_t _numColors) :
Animation(_updateTime, 10 * _numColors), numColors(_numColors), colors(new CRGB[_numColors]),
alternateInt(0), alternateSize(_alternateSize) {
for(uint8_t i = 0; i < _numColors; i++) {
colors[i] = _colors[i];
}
}
void initialize(CRGB* leds) {
alternateInt = 0;
resetTimer();
Utilities::setAll(leds, NUMLEDS, CRGB::Black);
}
void execute(CRGB* leds);
private:
uint16_t
alternateInt,
alternateSize;
CRGB*
colors;
uint8_t
numColors;
};
#endif

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include/Animation.h Normal file
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#ifndef ANIMATION
#define ANIMATION
#include <FastLED.h>
#include <elapsedMillis.h>
#include "Utilities.h"
class Animation {
public:
Animation(long _updateTime, uint16_t _finishedAfterCycles) : updateTime(_updateTime),
finishedAfterCycles(_finishedAfterCycles), cycles(0), enabled(false),
initialized(false), timer(0) {}
virtual void initialize(CRGB* leds) {
}
virtual void execute(CRGB* leds) {}
virtual bool isFinished() {
return cycles > finishedAfterCycles;
}
void update(CRGB* leds) {
if(enabled) {
if(timer >= updateTime) {
if(!initialized) {
initialize(leds);
cycles = 0;
initialized = true;
}
if(!isFinished()) {
execute(leds);
}
resetTimer();
}
}
}
void enable() {
enabled = true;
}
void disable() {
enabled = false;
}
void reinitialize() {
initialized = false;
}
bool isEnabled() {
return enabled;
}
protected:
void resetTimer() {
timer = 0;
}
void cycleCompleted() {
cycles = cycles += 1;
}
private:
long
updateTime;
uint16_t
cycles,
finishedAfterCycles;
bool
enabled,
initialized;
elapsedMillis
timer;
};
#endif

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include/Collision.h Normal file
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#ifndef COLLISION_H
#define COLLISION_H
#include "Animation.h"
#include "Utilities.h"
#include "GlobalSettings.h"
class Collision : public Animation {
public:
Collision(long _updateTime, CRGB _color1, CRGB _color2) :
Animation(_updateTime, 10), color1(_color1), color2(_color2) {}
void initialize(CRGB* leds) {
collisionInt = 0;
resetTimer();
}
void execute(CRGB* leds);
private:
uint16_t
collisionInt;
CRGB
color1,
color2;
};
#endif

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include/CycleLight.h Normal file
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#ifndef CYCLELIGHT_H
#define CYCLELIGHT_H
#include "Animation.h"
#include "GlobalSettings.h"
#include "Utilities.h"
class CycleLight : public Animation {
public:
CycleLight(long _updateTime, CRGB* _colors, uint8_t _numColors) :
Animation(_updateTime, 3 * _numColors), colors(new CRGB[_numColors]),
numColors(_numColors), cycleLightInt(0), cycleLightColor(0) {
for(uint8_t i = 0; i < _numColors; i++) {
colors[i] = _colors[i];
}
}
void initialize(CRGB* leds) {
cycleLightInt = 0;
cycleLightColor = 0;
resetTimer();
}
void execute(CRGB* leds);
private:
uint16_t
cycleLightInt,
cycleLightColor;
CRGB*
colors;
uint8_t
numColors;
};
#endif

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include/FluidColor.h Normal file
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#ifndef FLUIDCOLOR_H
#define FLUIDCOLOR_H
#include "Animation.h"
#include "GlobalSettings.h"
#include "Utilities.h"
class FluidColor : public Animation {
public:
FluidColor(long _updateTime) : Animation(_updateTime, 15),
colorShifter(0), colors(new CRGB[256]) {
for(uint16_t i = 0; i < 256; i++) {
colors[i] = CRGB(CHSV(i, 255, 255));
}
}
void initialize(CRGB* leds) {
colorShifter = 0;
resetTimer();
}
void execute(CRGB* leds);
private:
uint16_t
colorShifter;
CRGB*
colors;
};
#endif

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include/GlobalSettings.h Normal file
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#define OUTPUT_PIN 6
#define NUMLEDS 42

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include/README Normal file
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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the convention is to give header files names that end with `.h'.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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include/Utilities.h Normal file
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#ifndef UTILITIES
#define UTILITIES
#include <Arduino.h>
#include <FastLED.h>
class Utilities {
public:
static void setRange(CRGB* leds, uint16_t start, uint16_t end, CRGB color) {
for(uint16_t i = start; i < end; i++) {
leds[i] = color;
}
}
static void setAll(CRGB* leds, uint16_t numLEDs, CRGB color) {
setRange(leds, 0, numLEDs, color);
}
};
#endif

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lib/README Normal file
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into the executable file.
The source code of each library should be placed in a separate directory
("lib/your_library_name/[Code]").
For example, see the structure of the following example libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
Example contents of `src/main.c` using Foo and Bar:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
The PlatformIO Library Dependency Finder will find automatically dependent
libraries by scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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platformio.ini Normal file
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:uno]
platform = atmelavr
board = uno
framework = arduino
lib_deps =
fastled/FastLED@^3.10.3
pfeerick/elapsedMillis@^1.0.6

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src/Alternate.cpp Normal file
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#include "Alternate.h"
void Alternate::execute(CRGB* leds) {
for(uint16_t i = 0; i < NUMLEDS; i += alternateSize) {
Utilities::setRange(leds, i, min(i + alternateSize, NUMLEDS), colors[((i / alternateSize) + alternateInt) % numColors]);
}
alternateInt++;
cycleCompleted();
}

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src/Collision.cpp Normal file
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#include "Collision.h"
void Collision::execute(CRGB* leds) {
if(collisionInt == 0) {
Utilities::setAll(leds, NUMLEDS, CRGB::Black);
}
leds[collisionInt] = color1;
leds[NUMLEDS - collisionInt - 1] = color2;
collisionInt++;
if(collisionInt >= NUMLEDS) {
collisionInt = 0;
cycleCompleted();
}
}

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src/CycleLight.cpp Normal file
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#include "CycleLight.h"
void CycleLight::execute(CRGB* leds) {
if(cycleLightInt == 0) {
Utilities::setAll(leds, NUMLEDS, CRGB::Black);
}
leds[cycleLightInt] = colors[cycleLightColor % numColors];
cycleLightInt++;
if(cycleLightInt >= NUMLEDS) {
cycleLightInt = 0;
cycleLightColor++;
if(cycleLightColor % numColors == 0) {
cycleCompleted();
}
}
}

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src/FluidColor.cpp Normal file
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#include "FluidColor.h"
void FluidColor::execute(CRGB* leds) {
for(uint16_t i = 0; i < NUMLEDS; i++) {
leds[i] = colors[(i + colorShifter) % 256];
}
colorShifter++;
if(colorShifter % 256 == 0) {
cycleCompleted();
}
}

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src/main.cpp Normal file
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#include <Arduino.h>
#include <FastLED.h>
#include "GlobalSettings.h"
#include "Alternate.h"
#include "Collision.h"
#include "FluidColor.h"
#include "CycleLight.h"
#if defined(ARDUINO_SAMD_ZERO) && defined(SERIAL_PORT_USBVIRTUAL)
// Required for Serial on Zero based boards
#define Serial SERIAL_PORT_USBVIRTUAL
#endif
void clearAll();
CRGB leds[NUMLEDS];
CRGB teamColors[] = {CRGB::Orange, CRGB::Green};
uint8_t currentMode = 0;
Alternate alternateTeamColors(200, 2, teamColors, 2);
Collision collisionTeamColors(100, CRGB::Orange, CRGB::Green);
FluidColor fluidColor(30);
CycleLight cycleLightTeamColors(150, teamColors, 2);
void setup() {
Serial.begin(9600);
while(!Serial) { delay(1); }
Serial.println(F("HELLO!"));
FastLED.setMaxPowerInMilliWatts(400);
FastLED.addLeds<NEOPIXEL, OUTPUT_PIN>(leds, NUMLEDS);
alternateTeamColors.enable();
collisionTeamColors.enable();
fluidColor.enable();
cycleLightTeamColors.enable();
}
void loop() {
cycleLightTeamColors.update(leds);
FastLED.show();
delayMicroseconds(500);
}
/*void loop() {
if(currentMode == 0) {
alternateTeamColors.update(leds);
if(alternateTeamColors.isFinished()) {
currentMode++;
collisionTeamColors.reinitialize();
}
} else if(currentMode == 1) {
collisionTeamColors.update(leds);
if(collisionTeamColors.isFinished()) {
currentMode = 2;
fluidColor.reinitialize();
}
} else if(currentMode == 2) {
fluidColor.update(leds);
if(fluidColor.isFinished()) {
currentMode = 3;
cycleLightTeamColors.reinitialize();
}
} else if(currentMode == 3) {
cycleLightTeamColors.update(leds);
if(cycleLightTeamColors.isFinished()) {
currentMode = 0;
alternateTeamColors.reinitialize();
}
}
FastLED.show();
delayMicroseconds(500);
}*/

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test/README Normal file
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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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wokwi.toml Normal file
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[wokwi]
version = 1
firmware = '.pio/build/uno/firmware.hex'
elf = '.pio/build/uno/firmware.elf'