G.U.L.L.S/include/CLEDControllerPhysicalMatrix.h

73 lines
1.9 KiB
C++

#ifndef CLEDCONTROLLERPHYSICALMATRIX_H
#define CLEDCONTROLLERPHYSICALMATRIX_H
#include "LEDHAL2D.h"
enum ArrangementType {
HORIZONTALSCAN,
HORIZONTALSERPENTINE,
COLUMNSCAN,
COLUMNSERPENTINE
};
class CLEDControllerPhysicalMatrix : public LEDHAL2D {
public:
CLEDControllerPhysicalMatrix(CLEDController* _controller, char* ledName, ArrangementType _arrangement,
int16_t width, int16_t height): LEDHAL2D(width, height, ledName, true), controller(_controller), arrangement(_arrangement) {}
virtual ~CLEDControllerPhysicalMatrix() {}
void drawPixel(int16_t x, int16_t y, CRGB color) {
controller->leds()[XY(x, y)] = color;
}
void setColor(int16_t pixel, CRGB color) {
controller->leds()[pixel] = color;
}
CRGB getColor(int16_t pixel) {
return controller->leds()[pixel];
}
CRGB getColor(int16_t x, int16_t y) {
return getColor(XY(x, y));
}
int16_t XY(int16_t x, int16_t y) {
if(arrangement == ArrangementType::HORIZONTALSCAN) {
return getWidth() * y + x;
} else if(arrangement == ArrangementType::COLUMNSCAN) {
return getHeight() * x + y;
} else if(arrangement == ArrangementType::HORIZONTALSERPENTINE) {
if(y & 0x1) {
return y * getWidth() + (getWidth() - 1 - x);
} else {
return y * getWidth() + x;
}
} else if(arrangement == ArrangementType::COLUMNSERPENTINE) {
if(x & 0x1) {
return x * getHeight() + (getHeight() - 1 - y);
} else {
return x * getHeight() + y;
}
} else {
return 0; //How did you get here?
}
}
uint16_t getNumLEDs() {
return getWidth() * getHeight();
}
protected:
void updateLEDs() {
controller->showLeds();
}
private:
CLEDController*
controller;
ArrangementType
arrangement;
};
#endif