#include "PlasmaMatrix.h" void PlasmaMatrix::execute() { for(uint16_t x = 0; x < matrix->getWidth(); x++) { for(uint16_t y = 0; y < matrix->getHeight(); y++) { uint8_t color = (plasma[x][y] + paletteShift) % 256; matrix->drawPixel(x, y, palette[color]); } } paletteShift++; matrix->requestShow(); }