#ifndef MATRIXANIMATION_H #define MATRIXANIMATION_H #include "AnimationBase.h" #include "LEDHAL2D.h" class MatrixAnimation : public AnimationBase { public: MatrixAnimation(LEDHAL2D* _matrix, char* _refName, long _updateTime) : AnimationBase(_refName, _updateTime), matrix(_matrix) {} virtual ~MatrixAnimation() {} LEDHAL2D* getMatrix() { return matrix; } protected: LEDHAL2D* matrix; }; #endif