G.U.L.L.S. rebuilt to use PlatformIO
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42
include/LEDHAL2D.h
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42
include/LEDHAL2D.h
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#ifndef LEDHAL2D_H
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#define LEDHAL2D_H
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#include "LEDHAL.h"
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#include "GULLS_GFX.h"
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class LEDHAL2D : public LEDHAL, public GULLS_GFX {
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public:
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LEDHAL2D(int16_t width, int16_t height, char* ledName, bool isPhysical) :
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LEDHAL(ledName, isPhysical), GULLS_GFX(width, height), _width(width), _height(height) {}
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virtual uint16_t getNumLEDs() = 0;
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virtual CRGB getColor(int16_t pixel) = 0;
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virtual void drawPixel(int16_t x, int16_t y, CRGB color) = 0;
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virtual CRGB getColor(int16_t x, int16_t y) = 0;
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virtual int16_t getWidth() {
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return _width;
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}
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virtual int16_t getHeight() {
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return _height;
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}
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virtual void clearLEDs() {
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CRGB noColor(0, 0, 0);
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for(int16_t x = 0; x < getWidth(); x++) {
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for(int16_t y = 0; y < getHeight(); y++) {
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drawPixel(x, y, noColor);
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}
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}
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}
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private:
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int16_t
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_width,
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_height; //TODO Really need to be getting these values from GFX
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};
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#endif
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