G.U.L.L.S. rebuilt to use PlatformIO
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42
include/FireworksMatrix.h
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42
include/FireworksMatrix.h
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#ifndef FIREWORKSMATRIX_H
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#define FIREWORKSMATRIX_H
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#include "MatrixAnimation.h"
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typedef struct _firework_t {
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int16_t xPos;
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int16_t yPos;
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int16_t yMaxHeight;
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uint16_t currentRadius;
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uint16_t radius;
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CRGB color;
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bool isActive;
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} Firework_t;
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class FireworksMatrix : public MatrixAnimation {
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public:
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FireworksMatrix(LEDHAL2D* _matrix, char* _refName, long _updateTime, CRGB* _colors,
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uint8_t _numColors, uint8_t _maxRadius, uint8_t _maxFireworks) :
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MatrixAnimation(_matrix, _refName, _updateTime), colors(new CRGB[_numColors]),
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numColors(_numColors), maxRadius(_maxRadius), maxFireworks(_maxFireworks) {
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for(uint8_t i = 0; i < _numColors; i++) {
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colors[i] = _colors[i];
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}
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}
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virtual ~FireworksMatrix() { delete[] colors; delete[] fireworks; }
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void initialize();
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void execute();
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private:
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uint8_t
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maxFireworks,
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numColors,
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maxRadius;
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CRGB*
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colors;
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Firework_t*
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fireworks;
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};
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#endif
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