G.U.L.L.S. rebuilt to use PlatformIO
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39
include/CollisionMatrix.h
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39
include/CollisionMatrix.h
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#ifndef COLLISIONMATRIX_H
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#define COLLISIONMATRIX_H
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#include "MatrixAnimation.h"
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enum CollisionType {
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HORIZONTAL_COLLISION,
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VERTICAL_COLLISION
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};
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class CollisionMatrix : public MatrixAnimation {
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public:
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CollisionMatrix(LEDHAL2D* _matrix, char* _refName, long _updateTime, CRGB _color1,
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CRGB _color2, CollisionType _type) : MatrixAnimation(_matrix, _refName, _updateTime),
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color1(_color1), color2(_color2), type(_type), collisionInt(0) {}
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virtual ~CollisionMatrix() {}
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void initialize() {
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collisionInt = 0;
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resetTimer();
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}
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void execute();
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CollisionType getType() {
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return type;
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}
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private:
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uint16_t
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collisionInt;
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CRGB
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color1,
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color2;
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CollisionType
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type;
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};
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#endif
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