Fixed ESP32 by using builtin ESP SD library and forcing min calls to cast to float when used
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@ -23,9 +23,9 @@ class CycloneHelper {
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for(uint8_t i = 0; i < numberOfTails; i++) {
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for(uint8_t i = 0; i < numberOfTails; i++) {
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tailColors[i] = CRGB(
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tailColors[i] = CRGB(
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min(round(redScaler * (i + 1)), color.red),
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min(round(redScaler * (i + 1)), (float)color.red),
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min(round(greenScaler * (i + 1)), color.green),
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min(round(greenScaler * (i + 1)), (float)color.green),
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min(round(blueScaler * (i + 1)), color.blue)
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min(round(blueScaler * (i + 1)), (float)color.blue)
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);
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);
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}
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}
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@ -13,6 +13,7 @@ default_envs =
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uno
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uno
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teensy36
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teensy36
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mega2560
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mega2560
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esp32
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[common]
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[common]
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@ -55,4 +56,3 @@ lib_deps =
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fastled/FastLED@^3.7.0
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fastled/FastLED@^3.7.0
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pfeerick/elapsedMillis@^1.0.6
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pfeerick/elapsedMillis@^1.0.6
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adafruit/Adafruit GFX Library@^1.11.9
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adafruit/Adafruit GFX Library@^1.11.9
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arduino-libraries/SD@^1.3.0
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