265 lines
8.6 KiB
JavaScript
265 lines
8.6 KiB
JavaScript
const fs = require('node:fs');
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const path = require('node:path');
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const { Client, Events, GatewayIntentBits, Collection } = require('discord.js');
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const { joinVoiceChannel, getVoiceConnection, entersState, VoiceConnectionStatus, EndBehaviorType } = require('@discordjs/voice')
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const { token, media_voice_folder } = require('./config.json');
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const sqlutil = require('./utilities/sqlutil');
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const { Console } = require('node:console');
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const prism = require('prism-media')
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sqlutil.buildPool()
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const getAllFiles = function(directoryPath, arrayOfFiles) {
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const files = fs.readdirSync(directoryPath);
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arrayOfFiles = arrayOfFiles || [];
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files.forEach(file => {
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if (fs.statSync(directoryPath + path.sep + file).isDirectory()) {
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arrayOfFiles = getAllFiles(directoryPath + path.sep + file, arrayOfFiles);
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}
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else {
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arrayOfFiles.push(path.join(__dirname, directoryPath, path.sep, file));
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}
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});
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return arrayOfFiles;
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};
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const allFiles = [];
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getAllFiles('.' + path.sep + 'commands', allFiles);
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const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.GuildMembers, GatewayIntentBits.MessageContent, GatewayIntentBits.GuildVoiceStates] });
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client.commands = new Collection();
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const commandFiles = allFiles.filter(file => file.endsWith('.js'));
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var activeCalls = []
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for (const file of commandFiles) {
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const command = require(file);
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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console.log(`[INFO] Loaded command at ${file}`);
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}
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else {
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console.log(`[WARNING] The command at ${file} is missing a required "data" or "execute" property.`);
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}
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}
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand()) return;
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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try {
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await command.execute(interaction);
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}
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catch (error) {
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console.error(error);
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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});
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client.on(Events.GuildCreate, async guild => {
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if (guild.available) {
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console.log('Got into a server')
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console.log(`The server name is ${guild.name}`)
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console.log(`The server description is ${guild.description}`)
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console.log(`The server snowflake is ${guild.id}`)
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sqlutil.registerServerIfMissing(guild.id, guild.name, guild.description).then(server_added => {
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if(server_added) {
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console.log(`Server Added ${guild.name}`)
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} else {
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console.log(`Server failed to add ${guild.name}`)
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}
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})
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}
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})
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client.on(Events.VoiceStateUpdate, async (oldState, newState) => {
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console.log("Voice State Update Fired")
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if (oldState.channel == null && newState.channel != null) {
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console.log(`\tChannel Join Detected ${newState.guild.id} - ${newState.channelId} - ${newState.member.id}`)
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var existingCallID = await sqlutil.inCall(newState.guild.id, newState.channelId)
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console.log(`\tExisting call ID ${existingCallID}`)
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if (existingCallID == -1) {
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console.log("\tJoining a call")
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var newCallID = await sqlutil.registerNewCall(newState.guild.id, newState.channelId, new Date())
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console.log(`\tNext call ID ${newCallID}`)
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// This should always have something to do, as all callIDs should be unique
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fs.mkdirSync(media_voice_folder + path.sep + newCallID, {recursive: true})
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const connection = joinVoiceChannel({
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channelId: newState.channelId,
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guildId: newState.guild.id,
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selfDeaf: false,
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selfMute: true,
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adapterCreator: newState.guild.voiceAdapterCreator
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})
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try {
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// What the hell does 20e3 mean, is that supposed to be sci notation?
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await entersState(connection, VoiceConnectionStatus.Ready, 20e3)
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const receiver = connection.receiver
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receiver.speaking.on("start", (user_id) => {
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receiver.subscribe(user_id, {
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end: {
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behavior: EndBehaviorType.AfterSilence,
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duration: 2500
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}
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})
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.pipe(new prism.opus.OggLogicalBitstream({
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opusHead: new prism.opus.OpusHead({
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channelCount: 2,
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sampleRate: 48000
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}),
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pageSizeControl: {
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maxPackets: 10
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}
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}))
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.pipe(fs.createWriteStream(media_voice_folder + path.sep + newCallID + path.sep + `${Date.now()}-${user_id}.ogg`))
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})
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} catch (error) {
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console.warn(error)
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}
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/*console.log(newState.guild.channels.cache)
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const voiceChannel = newState.guild.channels.cache
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.filter(c => c.type === "voice" || c.type === "stage")
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.find(c => c.id === newState.channelId)
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if(!voiceChannel) {
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console.log("\tVOICE CHANNEL LOOKUP FAILED")
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return
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}*/
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/*
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connection = newState.channel.join().then(conn => {
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const receiver = conn.receiver
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conn.on("speaking", (user, speaking) => {
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if (speaking) {
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console.log(`User is speaking ${user.username}`)
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const audioStream = receiver.createStream(user, { mode: "pcm"})
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const pathToFile = "." + path.sep + "media" + path.sep + "voice_audio" + path.sep + newCallID + `${user.id}-${Date.now()}.pcm`
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audioStream.pipe(fs.createWriteStream(pathToFile))
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audioStream.on("end", () => {
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console.log(`User stopped speaking ${user.username}`)
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})
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}
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})
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}).catch(error => {
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console.log(error)
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})*/
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}
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} else if (oldState.channel != null && newState.channel == null ) {
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}
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/*if (oldState.channel== null && newState.channel != null) {
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console.log(`User ${newState.member.user.username} joined channel ${newState.channel.name} in guild ${newState.guild.name}`)
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var last_voice_active_users = await sqlutil.getVoiceActiveUsers(newState.guild.id, newState.channelId)
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var did_update = await sqlutil.updateVoiceActiveUsers(newState.guild.id, newState.channelId, true)
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if (did_update) {
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console.log("\t Registered another user as participating in this voice channel")
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} else {
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console.log("\t Failed to register this user as participating in this voice channel")
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}
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var voice_active_users = await sqlutil.getVoiceActiveUsers(newState.guild.id, newState.channelId)
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if (last_voice_active_users <= 0 && voice_active_users > 0) {
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console.log("New call detected, getting set up")
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var new_call_id = await sqlutil.registerNewCall(newState.guild.id, newState.channelId, new Date())
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if (new_call_id != -1) {
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console.log("New call successfully registered")
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activeCalls[newState.guild.id.concat("|", newState.channelId)] = new_call_id
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// Setup call connection for BreadBot and configure events here
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} else {
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console.log("Failed to generate a new call ID")
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}
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}
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} else if (oldState.channel != null && newState.channel == null) {
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console.log(`User ${oldState.member.user.username} left channel ${oldState.channel.name} in guild ${oldState.guild.name}`)
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var last_voice_active_users = await sqlutil.getVoiceActiveUsers(oldState.guild.id, oldState.channelId)
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var did_update = await sqlutil.updateVoiceActiveUsers(oldState.guild.id, oldState.channelId, false)
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if (did_update) {
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console.log("\t Removed registered user as participating in this voice channel")
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} else {
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console.log("\t Failed to remove registered user as participating in this voice channel")
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}
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var voice_active_users = await sqlutil.getVoiceActiveUsers(oldState.guild.id, oldState.channelId)
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if (last_voice_active_users > 0 && voice_active_users <= 0) {
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console.log("End of call detected, tearing down")
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var end_time_set = await sqlutil.updateCallEndTime(activeCalls[oldState.guild.id.concat("|", oldState.channelId)], new Date())
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if (end_time_set) {
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console.log("Call is ending, disconnecting BreadBot")
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// Disconnect BreadBot and end connection here
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delete activeCalls[oldState.guild.id.concat("|", oldState.channelId)]
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} else {
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console.log("Failed to properly set the end time of the call")
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}
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}
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}*/
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})
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client.on(Events.MessageCreate, async message => {
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console.log("Message Create Fired")
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var channel_ok = await sqlutil.registerChannelIfMissing(message.channelId, message.channel.guild.id, message.channel.name)
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var user_ok = await sqlutil.registerUserIfMissing(message.author.id, message.author.username, message.author.displayName)
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console.log(`Channel OK? ${channel_ok}`)
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console.log(`User OK? ${user_ok}`)
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if (channel_ok && user_ok) {
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sqlutil.registerMessage(message.id, message.channelId, message.author.id, message.content, message.createdAt).then(message_add => {
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if(message_add) {
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console.log("Message Added")
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} else {
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console.log("Failed to log message")
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}
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})
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}
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})
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client.once(Events.ClientReady, c => {
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console.log(`Ready! Logged in as ${c.user.tag}`);
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});
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client.login(token); |