const fs = require('node:fs'); const path = require('node:path'); const { Client, Events, GatewayIntentBits, Collection } = require('discord.js'); const { token } = require('./config.json'); const getAllFiles = function(directoryPath, arrayOfFiles) { const files = fs.readdirSync(directoryPath); arrayOfFiles = arrayOfFiles || []; files.forEach(file => { if (fs.statSync(directoryPath + path.sep + file).isDirectory()) { arrayOfFiles = getAllFiles(directoryPath + path.sep + file, arrayOfFiles); } else { arrayOfFiles.push(path.join(__dirname, directoryPath, path.sep, file)); } }); return arrayOfFiles; }; const allFiles = []; getAllFiles('.' + path.sep + 'commands', allFiles); const client = new Client({ intents: [GatewayIntentBits.Guilds] }); client.commands = new Collection(); const commandFiles = allFiles.filter(file => file.endsWith('.js')); for (const file of commandFiles) { const command = require(file); if ('data' in command && 'execute' in command) { client.commands.set(command.data.name, command); console.log(`[INFO] Loaded command at ${file}`); } else { console.log(`[WARNING] The command at ${file} is missing a required "data" or "execute" property.`); } } client.on(Events.InteractionCreate, async interaction => { if (!interaction.isChatInputCommand()) return; const command = interaction.client.commands.get(interaction.commandName); if (!command) { console.error(`No command matching ${interaction.commandName} was found.`); return; } try { await command.execute(interaction); } catch (error) { console.error(error); await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true }); } }); client.on(Events.GuildCreate, async guild => { if (guild.available) { console.log('Got into a server') console.log(`The server name is ${guild.name}`) console.log(`The server description is ${guild.description}`) console.log(`The server snowflake is ${guild.id}`) } }) client.once(Events.ClientReady, c => { console.log(`Ready! Logged in as ${c.user.tag}`); }); client.login(token);