Continued Progress on Tutorial Following
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.gitignore
vendored
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.gitignore
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.env
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.env
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config.json
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39
breadbot.js
39
breadbot.js
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const fs = require('node:fs');
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const path = require('node:path');
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const { Client, GatewayIntentBits, Collection } = require('discord.js');
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const { token } = require('./config.json');
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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client.commands = new Collection();
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const commandsPath = path.join(__dirname, 'commands');
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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}
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else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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const eventsPath = path.join(__dirname, 'events');
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const eventFiles = fs.readdirSync(eventsPath).filter(file => file.endsWith('.js'));
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for (const file of eventFiles) {
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const filePath = path.join(eventsPath, file);
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const event = require(filePath);
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if (event.once) {
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client.once(event.name, (...args) => event.execute(...args));
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}
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else {
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client.on(event.name, (...args) => event.execute(...args));
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}
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}
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client.login(token);
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10
commands/ping.js
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10
commands/ping.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with Pong!'),
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async execute(interaction) {
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await interaction.reply('Pong!');
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},
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};
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11
commands/server.js
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11
commands/server.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides information about the server.'),
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async execute(interaction) {
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// interaction.guild is the object representing the Guild in which the command was run
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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};
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12
commands/user.js
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12
commands/user.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides information about the user.'),
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async execute(interaction) {
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// interaction.user is the object representing the User who ran the command
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// interaction.member is the GuildMember object, which represents the user in the specific guild
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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};
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35
deploy-commands.js
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35
deploy-commands.js
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const { REST, Routes } = require('discord.js');
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const { clientId, guildId, token } = require('./config.json');
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const fs = require('node:fs');
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const commands = [];
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// Grab all the command files from the commands directory you created earlier
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const commandFiles = fs.readdirSync('./commands').filter(file => file.endsWith('.js'));
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const command = require(`./commands/${file}`);
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commands.push(command.data.toJSON());
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST({ version: '10' }).setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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}
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catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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}
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})();
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23
events/interactionCreate.js
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23
events/interactionCreate.js
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const { Events } = require('discord.js');
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module.exports = {
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name: Events.InteractionCreate,
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async execute(interaction) {
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if (!interaction.isChatInputCommand()) return;
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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try {
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await command.execute(interaction);
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}
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catch (error) {
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console.error(`Error executing ${interaction.commandName}`);
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console.error(error);
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}
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},
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};
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9
events/ready.js
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9
events/ready.js
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const { Events } = require('discord.js');
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module.exports = {
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name: Events.ClientReady,
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once: true,
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execute(client) {
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console.log(`Ready! Logged in as ${client.user.tag}`);
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},
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};
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