Continued Progress on Tutorial Following
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10
commands/ping.js
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10
commands/ping.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with Pong!'),
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async execute(interaction) {
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await interaction.reply('Pong!');
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},
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};
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11
commands/server.js
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11
commands/server.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides information about the server.'),
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async execute(interaction) {
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// interaction.guild is the object representing the Guild in which the command was run
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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};
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12
commands/user.js
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12
commands/user.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides information about the user.'),
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async execute(interaction) {
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// interaction.user is the object representing the User who ran the command
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// interaction.member is the GuildMember object, which represents the user in the specific guild
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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};
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