Another slight modification to make sure voice audio data is stored in a sensible location
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@ -91,7 +91,7 @@ client.on(Events.VoiceStateUpdate, async (oldState, newState) => {
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var newCallID = await sqlutil.registerNewCall(newState.guild.id, newState.channelId, new Date())
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// This should always have something to do, as all callIDs should be unique
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fs.mkdirSync("." + path.sep + "media" + path.sep + newCallID, {recursive: true})
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fs.mkdirSync("." + path.sep + "media" + path.sep + "voice_audio" + path.sep + newCallID, {recursive: true})
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connection = newState.channel.join().then(conn => {
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const receiver = conn.receiver
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@ -100,7 +100,7 @@ client.on(Events.VoiceStateUpdate, async (oldState, newState) => {
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if (speaking) {
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const audioStream = receiver.createStream(user, { mode: "pcm"})
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const pathToFile = "." + path.sep + "media" + path.sep + newCallID + `${user.id}-${Date.now()}.pcm`
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const pathToFile = "." + path.sep + "media" + path.sep + "voice_audio" + path.sep + newCallID + `${user.id}-${Date.now()}.pcm`
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audioStream.pipe(fs.createWriteStream(pathToFile))
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audioStream.on("end", () => {
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